refactor to support multiple modes

This commit is contained in:
Drew Bowering 2024-04-01 03:46:42 -06:00
parent aab533caaf
commit 32d03ddd05
Signed by: drew
GPG Key ID: DC9462335BDDAC6B

76
main.go
View File

@ -44,6 +44,17 @@ func (lhw *lighthardware) InitPWM() error {
return nil
}
type lightSet struct {
inside *lighthardware
inside2 *lighthardware
outside *lighthardware
}
type brightnesses struct {
inside uint32
outside uint32
}
const (
period = uint64(1e9 / 500)
pressdelay = time.Millisecond * 500
@ -147,9 +158,15 @@ func main() {
if err != nil {
errs <- err
} else {
lights := lightSet{
inside: &insideLight,
inside2: &insideLight2,
outside: &outsideLight,
}
go cycleBrightness(insidepushed, insidebrightness)
go cycleBrightness(outsidepushed, outsidebrightness)
go loop(&insideLight, &insideLight2, &outsideLight, insidebrightness, outsidebrightness)
go loop(lights, insidebrightness, outsidebrightness, partypushed)
}
}
}
@ -157,7 +174,7 @@ func main() {
println((<-errs).Error())
}
func cycleBrightness(pushchan chan bool, brightnesschan chan uint32) {
func cycleBrightness(pushchan <-chan bool, brightnesschan chan<- uint32) {
brightnesschan <- 0
for {
<-pushchan
@ -179,43 +196,68 @@ func ledset(lpwm pwm, ledch uint8, brightness uint32) {
lpwm.Set(ledch, (lpwm.Top()/brightnesspeak)*brightness)
}
func loop(inside *lighthardware, inside2 *lighthardware, outside *lighthardware, insidebrightness chan uint32, outsidebrightness chan uint32) {
var brightIn uint32
var brightOut uint32
inBrightChange := make(chan bool)
outBrightChange := make(chan bool)
func loop(lights lightSet, insidebrightness <-chan uint32, outsidebrightness <-chan uint32, partypushed <-chan bool) {
inBrightChange := make(chan uint32)
outBrightChange := make(chan uint32)
partyChange := make(chan bool)
lastBrightness := make(chan brightnesses)
go func() {
for {
brightIn = <-insidebrightness
brightIn := <-insidebrightness
select {
case inBrightChange <- true:
case inBrightChange <- brightIn:
default:
}
}
}()
go func() {
for {
brightOut = <-outsidebrightness
brightOut := <-outsidebrightness
select {
case outBrightChange <- true:
case outBrightChange <- brightOut:
default:
}
}
}()
for {
go normal(lights, inBrightChange, outBrightChange, partyChange, lastBrightness)
<-partypushed
// go party(lights)
// <-partypushed
partyChange <- true
lb := <-lastBrightness
select {
case <-inBrightChange:
normal(inside, brightIn)
normal(inside2, brightIn)
case <-outBrightChange:
normal(outside, brightOut)
case inBrightChange <- lb.inside:
default:
}
select {
case outBrightChange <- lb.outside:
default:
}
}
}
func normal(light *lighthardware, brightness uint32) {
func normal(lights lightSet, inBrightChange <-chan uint32, outBrightChange <-chan uint32, partyChange <-chan bool, lastBrightness chan<- brightnesses) {
var brightIn uint32
var brightOut uint32
for {
select {
case brightIn = <-inBrightChange:
setNormal(lights.inside, brightIn)
setNormal(lights.inside2, brightIn)
case brightOut = <-outBrightChange:
setNormal(lights.outside, brightOut)
case <-partyChange:
lastBrightness <- brightnesses{inside: brightIn, outside: brightOut}
return
}
}
}
func setNormal(light *lighthardware, brightness uint32) {
ledset(light.rPwm, light.rCh, brightness)
ledset(light.gPwm, light.gCh, brightness)
ledset(light.bPwm, light.bCh, brightness)